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Tag: in progress

iOS Project Log 2

Group Progress:

Our group project team has grown with the addition of a local super hero, and 5 designers. Most of us will meet on Thursday to get a feel for each other and start to figure out how we’ll work on the group projects and solo projects too.

My Progress:

I looked a bit at some iOS game books I purchased from the Packt.com ebook sale at the end of last year. I started a post about those books in the post titled: Currently reading – iOS

Then I researched a little on OpenAL,which may be overkill, time will tell.

Started looking at a Mazes + Swift tutorial at Cartoon Smart. I hope to get a good base understanding of tiles, and level design, and some basic boundary and control management, and then build from there.

I did a little more brainstorming on how I might want to use sound.

Ideas:

  • Perhaps play a chord, with each tone relating to an open direction?
  • Add some audio mini games like Simon games, where you listen and repeat?
  • Use music to control the hero?

Previously:

iOS Project Log 1

iOS Project Log 1

This semester, Spring 2016, I am taking my 3rd class in iOS/Swift programming. We are required to work on 2 major projects.

The first is a group project, which I am working on with an awesome placid dinosaur, and the second is a personal project. I may post about the group project in the future, but I primarily want to document my journey/process/random flailing for the personal project.

Both projects will  match us with students from the Design Portfolio class. That frees me to focus on making function and mechanics, leaving theme, branding and graphic asset in their capable hands.

Curious about the class offered at MadisonCollege.edu, you can check out the instructor’s twitter here: EjKnapp@twitter.

Disclaimer: This is my personal website, all opinions here are my own and not of my employer. Enjoy!


 

Sound Maze

I am going to create a maze or roguelike game with SpriteKit, and want to explore sound and accessibility.

Week 1

  • No official title, am using Sound Maze as a placeholder.
  • Have researched some audio only games. Not a lot to choose from, have only found one really well polished. Papa Sangre II is an audio driven adventure game with minimal UI, and uses 3d binaural sound. I think a full 3d sound design is out of scope for the semester, so will be looking for something simpler.
  • Exploring some Audio libraries like:
    •  OpenAl https://developer.apple.com/library/ios/samplecode/oalTouch/Introduction/Intro.html
    • Papa Sangre has an 3d sound engine, but does not appear to be available.
  • Trying to come up with core concepts for the game design. I know I want sound involved, should I work with echoes, reflections, redshifts?
  •  I’ll need to create a solvable maze maker https://en.wikipedia.org/wiki/Maze_generation_algorithm is a good place to start.
  • By the same token, I may want to create a test ‘solver‘ to test that things are indeed solvable and test the sound design as well. (Could this become an antagonist racing the player?) http://www.astrolog.org/labyrnth/algrithm.htm#perfect
  • I’m thinking, topdown, grid, 2d, but this may change based on design input. I anticipate most of the mechanics will operate the same tho.
  • At this point I think finding your way through a maze with audio cues might be enough of a challenge, so am not currently planning monsters but may include some traps or obstacles.