iOS Project Log 12

Things are coming together. Fixed a lot of auto layout issues, added a true type font to the app bundleStruggled with the scene builder quite a bit. it lacks precision tools, so I’m trying continue to create things in Tiled. Started to add SKTileMap to my project, which will read both the objects/boundaries i place in…

iOS Project Log 11

Ah, end of semester is drawing near, and I’ve got a conference and an apartment relocation going on all in the last 2 weeks! eek! ok. Full speed ahead on this. I copied the todo list from the previous log, and have crossed things out that I’m just don’t have time for now. This with an…

Brief Intro to Tile Maps, Spritesheets and Atlases

Presentation As part of our class this semester, we each gave a brief talk about an iOS related topic. Teacher Eric recorded the presentation, and gave us the videos. There was no expectation of sharing the talk with anyone else. However, YouTube makes it far too easy to share things, so… here is the vid.  I’ve…

iOS Project Log 10

Ok, things are speeding up, Not sure If I mentioned that I finished the tutorial a few weeks back. I’ve since added code that add sounds for each direction swiped. The program also will play those sounds if your hero hits a wall, telling you which way you can go. Artists are buzzing, send over…

iOS Project Log 9

Masks Did a lot of research on how to mask out my illusion layer for the game. Still coming up with questionmarks. Textures Researched a way to quickly throw a repeating texture at things. Not something you get for free with SpriteKit. I’ve been advised to look at Scenekit for a solution. Graphics I started stubbing…

iOS Project Log 8

Post con funk 🙁 Oy, I picked up some bug at the conference and was pretty much too sick to do any substantial development. Swift version updated, so I did start going through and removing the C style if/then loops, because I’m getting warnings now about their deprecation soon. Some movement on design, the artists posted…