iOS Project Log 11

Ah, end of semester is drawing near, and I’ve got a conference and an apartment relocation going on all in the last 2 weeks! eek! ok. Full speed ahead on this. I copied the todo list from the previous log, and have crossed things out that I’m just don’t have time for now. This with an…

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iOS Project Log 10

Ok, things are speeding up, Not sure If I mentioned that I finished the tutorial a few weeks back. I’ve since added code that add sounds for each direction swiped. The program also will play those sounds if your hero hits a wall, telling you which way you can go. Artists are buzzing, send over…

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iOS Project Log 9

Masks Did a lot of research on how to mask out my illusion layer for the game. Still coming up with questionmarks. Textures Researched a way to quickly throw a repeating texture at things. Not something you get for free with SpriteKit. I’ve been advised to look at Scenekit for a solution. Graphics I started stubbing…

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iOS Project Log 8

Post con funk 🙁 Oy, I picked up some bug at the conference and was pretty much too sick to do any substantial development. Swift version updated, so I did start going through and removing the C style if/then loops, because I’m getting warnings now about their deprecation soon. Some movement on design, the artists posted…

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iOS Project Log 7

CocoaConf! March 25th–26th, 2016 Not much happened project-wise, due to my attendance at CocoaConf Chicago. I did meet a lot of fantastic people, and attended some very though provoking sessions on Swift. With time I hope I’ll be able to unwrap all the knowledge that I downloaded straight into my brain. Some of the sessions I checked…

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iOS Project Log 6

Design: Artists are out on Spring Break. I did find some info on Ukrainian Castles. Hope that can inspire us. I made some headway on sound design, deciding to focus on folk music. Found an adorable lullaby about a sassy grey cat – and a YouTube video where I could hear it sung.  The link also had…

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