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	<title>process &#8211; Stacie Arellano</title>
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	<title>process &#8211; Stacie Arellano</title>
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		<title>iOS Project Log 12</title>
		<link>https://www.staciearellano.com/ios-project-log-12/</link>
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		<dc:creator><![CDATA[Stacie]]></dc:creator>
		<pubDate>Thu, 05 May 2016 05:34:26 +0000</pubDate>
				<category><![CDATA[GameDev]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[in progress]]></category>
		<category><![CDATA[pro iOS class]]></category>
		<category><![CDATA[process]]></category>
		<guid isPermaLink="false">http://www.staciearellano.com/?p=857</guid>

					<description><![CDATA[Things are coming together. Fixed a lot of auto layout issues, added a true type font to the app bundleStruggled with the scene builder quite&#8230;]]></description>
										<content:encoded><![CDATA[<h3>Things are coming together.</h3>
<p>Fixed a lot of auto layout issues, added a true type font to the app bundleStruggled with the scene builder quite a bit. it lacks precision tools, so I&#8217;m trying continue to create things in <a href="http://www.mapeditor.org">Tiled</a>.</p>
<p>Started to add <a href="https://github.com/TomLinthwaite/SKTilemap">SKTileMap</a> to my project, which will read both the objects/boundaries i place in Tiled, but also send the graphic information in the JSON export.</p>
<p>&nbsp;</p>
<h3>Screenshots</h3>
<figure id="attachment_858" aria-describedby="caption-attachment-858" style="width: 300px" class="wp-caption aligncenter"><a href="http://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-233817.png"><img fetchpriority="high" decoding="async" data-attachment-id="858" data-permalink="https://www.staciearellano.com/ios-project-log-12/evernote-camera-roll-20160504-233817/" data-orig-file="https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-233817.png" data-orig-size="2048,1536" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Tollway Towers Main Menu" data-image-description="&lt;p&gt;a castle, a moon and the text Tollway Towers&lt;/p&gt;
" data-image-caption="&lt;p&gt;Tollway Towers Main Menu&lt;/p&gt;
" data-large-file="https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-233817-1024x768.png" class="size-medium wp-image-858" src="http://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-233817-300x225.png" alt="Tollway Towers Main Menu" width="300" height="225" srcset="https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-233817-300x225.png 300w, https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-233817-150x113.png 150w, https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-233817-768x576.png 768w, https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-233817-1024x768.png 1024w, https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-233817-676x507.png 676w, https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-233817.png 2048w" sizes="(max-width: 300px) 100vw, 300px" /></a><figcaption id="caption-attachment-858" class="wp-caption-text">Tollway Towers Main Menu</figcaption></figure>
<p>&nbsp;</p>
<figure id="attachment_861" aria-describedby="caption-attachment-861" style="width: 300px" class="wp-caption aligncenter"><a href="http://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-230948.png"><img decoding="async" data-attachment-id="861" data-permalink="https://www.staciearellano.com/ios-project-log-12/evernote-camera-roll-20160504-230948/" data-orig-file="https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-230948.png" data-orig-size="2048,1536" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Tollway Towers Settings" data-image-description="&lt;p&gt;Settings for Music, Sounds, Restart Tower. These should all be on/off options. well, except for restart&amp;#8230;&lt;/p&gt;
" data-image-caption="&lt;p&gt;Tollway Towers Settings&lt;/p&gt;
" data-large-file="https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-230948-1024x768.png" class="size-medium wp-image-861" src="http://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-230948-300x225.png" alt="Tollway Towers Settings" width="300" height="225" srcset="https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-230948-300x225.png 300w, https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-230948-150x113.png 150w, https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-230948-768x576.png 768w, https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-230948-1024x768.png 1024w, https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-230948-676x507.png 676w, https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-230948.png 2048w" sizes="(max-width: 300px) 100vw, 300px" /></a><figcaption id="caption-attachment-861" class="wp-caption-text">Tollway Towers Settings</figcaption></figure>
<p>&nbsp;</p>
<figure id="attachment_860" aria-describedby="caption-attachment-860" style="width: 300px" class="wp-caption aligncenter"><a href="http://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-235441-1.png"><img decoding="async" data-attachment-id="860" data-permalink="https://www.staciearellano.com/ios-project-log-12/evernote-camera-roll-20160504-235441-2/" data-orig-file="https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-235441-1.png" data-orig-size="2048,1536" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Tollway Towers Credits" data-image-description="&lt;p&gt;3 ladies of awesome design and programming powers,and the blonde heroine of the game. &lt;/p&gt;
" data-image-caption="" data-large-file="https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-235441-1-1024x768.png" class="Tollway Towers Credits wp-image-860 size-medium" src="http://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-235441-1-300x225.png" alt="Tollway Towers Credits" width="300" height="225" srcset="https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-235441-1-300x225.png 300w, https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-235441-1-150x113.png 150w, https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-235441-1-768x576.png 768w, https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-235441-1-1024x768.png 1024w, https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-235441-1-676x507.png 676w, https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-235441-1.png 2048w" sizes="(max-width: 300px) 100vw, 300px" /></a><figcaption id="caption-attachment-860" class="wp-caption-text">Tollway Towers Credits</figcaption></figure>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">857</post-id>	</item>
		<item>
		<title>iOS Project Log 11</title>
		<link>https://www.staciearellano.com/ios-project-log-11/</link>
					<comments>https://www.staciearellano.com/ios-project-log-11/#respond</comments>
		
		<dc:creator><![CDATA[Stacie]]></dc:creator>
		<pubDate>Sun, 01 May 2016 04:48:33 +0000</pubDate>
				<category><![CDATA[GameDev]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[in progress]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[pro iOS class]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[swift]]></category>
		<guid isPermaLink="false">http://www.staciearellano.com/?p=851</guid>

					<description><![CDATA[Ah, end of semester is drawing near, and I&#8217;ve got a conference and an apartment relocation going on all in the last 2 weeks! eek!&#8230;]]></description>
										<content:encoded><![CDATA[<p>Ah, end of semester is drawing near, and I&#8217;ve got a conference and an apartment relocation going on all in the last 2 weeks! eek! ok. Full speed ahead on this.</p>
<p>I copied the todo list from the previous log, and have crossed things out that I&#8217;m just don&#8217;t have time for now.</p>
<p>This with an X mean I&#8217;ve started and/or finished an item. Today&#8217;s work specifically meant struggling with Xcode and auto-layout.</p>
<h3>Design</h3>
<p>Designers have sent me some UI assets, still waiting on level pieces for the actual maze. Working with what I have lying around.</p>
<h3>Hero</h3>
<ul>
<li>X get hero graphics in,</li>
<li>animating properly.</li>
</ul>
<h3>Levels</h3>
<ul>
<li><del>Parse Json mazes</del></li>
<li><del>figure out how to parse image names in with the tmx file (maybe)</del></li>
<li>X Establish tile grid sizes &#8211; 70 x 70 or aspect 1:1</li>
<li>Create new sks mazes &#8211; working on this</li>
</ul>
<h3>
Menus</h3>
<ul>
<li>X Start menu l</li>
<li>X Play button goes to first game level</li>
<li>X <del>pause</del>Settings  scene &#8211; options don&#8217;t do anything yet.</li>
<li>X Credits scene &#8211; need to add links</li>
</ul>
<h3><del>Illusions?</del></h3>
<ul>
<li><del>may need to revisit this idea this summer</del></li>
<li><del>crop/mask</del></li>
<li><del>explore scenekit for enemies.</del></li>
</ul>
<h3>Sound</h3>
<ul>
<li>find bandura/mandolin/string sounds/chords for up/down/left/right audio &#8211; a friend has offered to synth some things for me.</li>
<li>tweak background music.</li>
<li><del>explore using SKaudio with UDLR sounds to help you know if you</del></li>
<li><del>are near/far from goal.</del></li>
<li><del>need hero movement sounds. perhaps some ambient ruins/castle </del><del>sounds. Things sound stark.</del></li>
</ul>
<p>&nbsp;</p>
<p>it&#8217;s progress, right?</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">851</post-id>	</item>
		<item>
		<title>iOS Project Log 6</title>
		<link>https://www.staciearellano.com/ios-project-log-6/</link>
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		<dc:creator><![CDATA[Stacie]]></dc:creator>
		<pubDate>Mon, 21 Mar 2016 00:09:27 +0000</pubDate>
				<category><![CDATA[GameDev]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[accessibility]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[in progress]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[pro iOS class]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[swift]]></category>
		<category><![CDATA[Ukrainian music]]></category>
		<guid isPermaLink="false">http://www.staciearellano.com/?p=595</guid>

					<description><![CDATA[Design: Artists are out on Spring Break. I did find some info on Ukrainian Castles. Hope that can inspire us. I made some headway on&#8230;]]></description>
										<content:encoded><![CDATA[<h3>Design:</h3>
<p>Artists are out on Spring Break.</p>
<p>I did find some info on <a href="http://castles.com.ua/english.html" target="_blank">Ukrainian Castles</a>. Hope that can inspire us.</p>
<p>I made some headway on sound design, deciding to focus on folk music.</p>
<p>Found an adorable lullaby about a <a href="http://www.mamalisa.com/?t=es&amp;p=1062">sassy grey cat </a>&#8211; and a YouTube video where I could hear it sung.  The link also had a midi version of the song, which I grabbed.</p>
<p><iframe loading="lazy" class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/cdjkPVjfXbI?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<p>&nbsp;</p>
<p>I found some other nice audio options at archive.org</p>
<p><a href="https://uk.wikipedia.org/wiki/%D0%A4%D0%B0%D0%B9%D0%BB:%D0%9E%D0%B9_%D1%85%D0%BE%D0%B4%D0%B8%D1%82%D1%8C_%D1%81%D0%BE%D0%BD.ogg" target="_blank">Dream Passes By The Window CC</a> &#8211; <a href="https://uk.wikipedia.org/wiki/%D0%9E%D0%B9_%D1%85%D0%BE%D0%B4%D0%B8%D1%82%D1%8C_%D1%81%D0%BE%D0%BD_%D0%BA%D0%BE%D0%BB%D0%BE_%D0%B2%D1%96%D0%BA%D0%BE%D0%BD">more info </a> <a href="http://nashe.com.ua/songbook/9">Folk songs from over the Dniester captured Eugenia Yaroshinsky</a></p>
<h3>Tutorial:</h3>
<p>Learned a bit about <strong>SKLabelNode</strong></p>
<p>Initially, when I added a lives counter to the child node, I could not seem to make the custom font appear.</p>
<p>This link helped me realize i needed to make sure the custom font was included in the build phase for the bindle.</p>
<blockquote class="wp-embedded-content" data-secret="wJQRzQSUAu"><p><a href="https://ios.robertlinnemann.com/how-to-add-a-true-type-font-to-an-ios-project/">How to add a true type font to an iOS project</a></p></blockquote>
<p><iframe loading="lazy" class="wp-embedded-content" sandbox="allow-scripts" security="restricted"  title="&#8220;How to add a true type font to an iOS project&#8221; &#8212; Objects and Nibs: iOS Programming" src="https://ios.robertlinnemann.com/how-to-add-a-true-type-font-to-an-ios-project/embed/#?secret=WuUNczw8yr#?secret=wJQRzQSUAu" data-secret="wJQRzQSUAu" width="500" height="282" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>I&#8217;m still having some hero control issues. I kept going over my code, finding little things that seem to help, but not fix my problem. ah, debugging&#8230; I ended up using git to help me compare code to the example code.  Seems that I had some variables set as optional vs required, and vice versa.</p>
<p>A friend told me that many of my errors were symptoms of <a href="https://en.wiktionary.org/wiki/copypasta" target="_blank">CopyPasta</a>. I&#8217;ll have to keep an eye on that type of thing in the future.</p>
<h3>Exploring:</h3>
<p>So, after all this 7 hours of tutorial, several other hours of debugging and research, I realized that this project would be a good candidate to use the GamePlayKit features for the things I want to do.</p>
<p><a href="https://developer.apple.com/videos/play/wwdc2015/608/" target="_blank">2015 WWDC Intro to GameplayKit</a></p>
<p><a href="https://developer.apple.com/videos/play/wwdc2015/609/" target="_blank">GameplayKit DemoBots</a></p>
<p>At this point, I&#8217;m not sure if I&#8217;ll be using them or not. Either way, programming the basics by hand will understand a bit of what GameplayKit is offering. I&#8217;m trying not to get sidetracked and stuck in a loop of constantly reworking the foundations. I could push that further out on the timeline.</p>
<p><strong>Completion is always of more value than perfection. </strong></p>
<p>&nbsp;</p>
<p>My next goal is to start getting things ready/resized to work for iPad sized devices and the level art, as well as making some new maps, add a timer, and change out the sounds.</p>
<hr />
<p>&nbsp;</p>
<p>Here is a bonus  A movie called &#8220;The Guide&#8221;  recently was released at international film contests regarding Kobczars and Stalin.</p>
<p><iframe loading="lazy" class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/Qw0VstGnMr0?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
					
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		<enclosure url="https://uk.wikipedia.org/wiki/%D0%A4%D0%B0%D0%B9%D0%BB:%D0%9E%D0%B9_%D1%85%D0%BE%D0%B4%D0%B8%D1%82%D1%8C_%D1%81%D0%BE%D0%BD.ogg" length="10532" type="audio/ogg" />

		<post-id xmlns="com-wordpress:feed-additions:1">595</post-id>	</item>
		<item>
		<title>iOS Project Log 5</title>
		<link>https://www.staciearellano.com/ios-project-log-5/</link>
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		<dc:creator><![CDATA[Stacie]]></dc:creator>
		<pubDate>Tue, 15 Mar 2016 01:52:11 +0000</pubDate>
				<category><![CDATA[GameDev]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[accessibility]]></category>
		<category><![CDATA[bandura]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[in progress]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[kobzar]]></category>
		<category><![CDATA[pro iOS class]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[swift]]></category>
		<guid isPermaLink="false">http://www.staciearellano.com/?p=574</guid>

					<description><![CDATA[Lots of things happened this week. Design The artists are buzzing about with some on the general look and feel and our heroine design is also&#8230;]]></description>
										<content:encoded><![CDATA[<p>Lots of things happened this week.</p>
<h3>Design</h3>
<p>The artists are buzzing about with some on the general look and feel and our heroine design is also in the works.</p>
<p>We&#8217;re trying to use inVision for collaboration, but it&#8217;s new to all of us, so we&#8217;re learning all together. I copied lots of my mood board images over to an Invision Mood Board&#8230; it doesn&#8217;t work like Pinterest, but does some things that pinterest does not. My favorite invision feature for mood boards?  It grabs a color palette from each image!</p>
<p>Here is a character sketch of our Hero by E.M. Isn&#8217;t she cute!</p>
<p><img loading="lazy" decoding="async" data-attachment-id="603" data-permalink="https://www.staciearellano.com/ios-project-log-5/herogirl/" data-orig-file="https://www.staciearellano.com/wp-content/uploads/2016/03/herogirl.jpg" data-orig-size="2214,2448" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2.4&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;iPhone 5c&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1456947881&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;4.12&quot;,&quot;iso&quot;:&quot;320&quot;,&quot;shutter_speed&quot;:&quot;0.05&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="herogirl" data-image-description="" data-image-caption="" data-large-file="https://www.staciearellano.com/wp-content/uploads/2016/03/herogirl-926x1024.jpg" class="alignnone  wp-image-603" src="http://www.staciearellano.com/wp-content/uploads/2016/03/herogirl.jpg" alt="herogirl" width="310" height="343" srcset="https://www.staciearellano.com/wp-content/uploads/2016/03/herogirl.jpg 2214w, https://www.staciearellano.com/wp-content/uploads/2016/03/herogirl-136x150.jpg 136w, https://www.staciearellano.com/wp-content/uploads/2016/03/herogirl-271x300.jpg 271w, https://www.staciearellano.com/wp-content/uploads/2016/03/herogirl-768x849.jpg 768w, https://www.staciearellano.com/wp-content/uploads/2016/03/herogirl-926x1024.jpg 926w, https://www.staciearellano.com/wp-content/uploads/2016/03/herogirl-676x747.jpg 676w" sizes="auto, (max-width: 310px) 100vw, 310px" /></p>
<p>and some colors from N.P.</p>
<p><img loading="lazy" decoding="async" data-attachment-id="615" data-permalink="https://www.staciearellano.com/ios-project-log-5/ttcolors/" data-orig-file="https://www.staciearellano.com/wp-content/uploads/2016/03/TTcolors.png" data-orig-size="1280,298" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="TTcolors" data-image-description="" data-image-caption="" data-large-file="https://www.staciearellano.com/wp-content/uploads/2016/03/TTcolors-1024x238.png" class="alignnone  wp-image-615" src="http://www.staciearellano.com/wp-content/uploads/2016/03/TTcolors.png" alt="TTcolors" width="310" height="72" srcset="https://www.staciearellano.com/wp-content/uploads/2016/03/TTcolors.png 1280w, https://www.staciearellano.com/wp-content/uploads/2016/03/TTcolors-150x35.png 150w, https://www.staciearellano.com/wp-content/uploads/2016/03/TTcolors-300x70.png 300w, https://www.staciearellano.com/wp-content/uploads/2016/03/TTcolors-768x179.png 768w, https://www.staciearellano.com/wp-content/uploads/2016/03/TTcolors-1024x238.png 1024w, https://www.staciearellano.com/wp-content/uploads/2016/03/TTcolors-676x157.png 676w" sizes="auto, (max-width: 310px) 100vw, 310px" /></p>
<p>&nbsp;</p>
<p>I made a couple sketches to explain the concept, ie that the hero is basically rock climbing up a tower.</p>
<figure id="attachment_608" aria-describedby="caption-attachment-608" style="width: 247px" class="wp-caption alignleft"><img loading="lazy" decoding="async" data-attachment-id="608" data-permalink="https://www.staciearellano.com/ios-project-log-5/ttsketch1-sla/" data-orig-file="https://www.staciearellano.com/wp-content/uploads/2016/03/TTsketch1-sla.jpg" data-orig-size="2448,3264" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="TTsketch1-sla" data-image-description="" data-image-caption="" data-large-file="https://www.staciearellano.com/wp-content/uploads/2016/03/TTsketch1-sla-768x1024.jpg" class="alignnone  wp-image-608" src="http://www.staciearellano.com/wp-content/uploads/2016/03/TTsketch1-sla.jpg?w=680" alt="TTsketch1-sla" width="247" height="330" srcset="https://www.staciearellano.com/wp-content/uploads/2016/03/TTsketch1-sla.jpg 2448w, https://www.staciearellano.com/wp-content/uploads/2016/03/TTsketch1-sla-113x150.jpg 113w, https://www.staciearellano.com/wp-content/uploads/2016/03/TTsketch1-sla-225x300.jpg 225w, https://www.staciearellano.com/wp-content/uploads/2016/03/TTsketch1-sla-768x1024.jpg 768w, https://www.staciearellano.com/wp-content/uploads/2016/03/TTsketch1-sla-676x901.jpg 676w" sizes="auto, (max-width: 247px) 100vw, 247px" /><figcaption id="caption-attachment-608" class="wp-caption-text">Crossing a bridge over flames.</figcaption></figure>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<figure id="attachment_607" aria-describedby="caption-attachment-607" style="width: 250px" class="wp-caption alignright"><img loading="lazy" decoding="async" data-attachment-id="607" data-permalink="https://www.staciearellano.com/ttsketch2-sla/" data-orig-file="https://www.staciearellano.com/wp-content/uploads/2016/03/TTsketch2-sla.jpg" data-orig-size="" data-comments-opened="1" data-image-meta="[]" data-image-title="TTsketch2-sla" data-image-description="" data-image-caption="" data-large-file="https://www.staciearellano.com/wp-content/uploads/2016/03/TTsketch2-sla.jpg" class="alignnone  wp-image-607" src="http://www.staciearellano.com/wp-content/uploads/2016/03/TTsketch2-sla.jpg" alt="TTsketch2-sla" width="250" height="333" /><figcaption id="caption-attachment-607" class="wp-caption-text">More tower wall, with a dragon in a cavern underneath</figcaption></figure>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>I dashed off a brief wireframe for a common starting point. <img loading="lazy" decoding="async" data-attachment-id="593" data-permalink="https://www.staciearellano.com/ios-project-log-5/wireframe1/" data-orig-file="https://www.staciearellano.com/wp-content/uploads/2016/03/wireframe1.png" data-orig-size="631,425" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="wireframe1" data-image-description="" data-image-caption="" data-large-file="https://www.staciearellano.com/wp-content/uploads/2016/03/wireframe1.png" class="alignnone size-full wp-image-593" src="http://www.staciearellano.com/wp-content/uploads/2016/03/wireframe1.png" alt="wireframe1.png" width="631" height="425" srcset="https://www.staciearellano.com/wp-content/uploads/2016/03/wireframe1.png 631w, https://www.staciearellano.com/wp-content/uploads/2016/03/wireframe1-150x101.png 150w, https://www.staciearellano.com/wp-content/uploads/2016/03/wireframe1-300x202.png 300w" sizes="auto, (max-width: 631px) 100vw, 631px" /></p>
<h3>Research &#8211; Banduras, Kobzari</h3>
<p>Since a lot of our inspiration is coming from traditional Ukrainian costumes, I searched for traditional Ukrainian instruments and came across a beautiful stringed instrument called the Bandura.</p>
<p>&lt;a data-pin-do=&#8221;embedPin&#8221; data-pin-terse=&#8221;true&#8221; href=&#8221;https://www.pinterest.com/pin/407786941234575814/&#8221;&gt;&lt;/a&gt;</p>
<p>&lt;a data-pin-do=&#8221;embedPin&#8221; href=&#8221;https://www.pinterest.com/pin/214132157252118086/&#8221;&gt;&lt;/a&gt;</p>
<p>This of course led me to wikipedia</p>
<p><a href="https://en.wikipedia.org/wiki/Bandura" target="_blank">Wikipedia: Bandura</a></p>
<p>Which led me to an amazing new fact:</p>
<blockquote><p>Musicians who play the bandura are referred to as <a title="Bandurist" href="https://en.wikipedia.org/wiki/Bandurist">bandurists</a>. Some traditional bandura players, <span style="text-decoration: underline;"><strong>often blind,</strong> were referred to as <a title="Kobzar" href="https://en.wikipedia.org/wiki/Kobzar" target="_blank">kobzars</a>.</span></p></blockquote>
<p>What?! This meant I hopped straight to the entry on the Kobzars</p>
<p><a href="https://en.wikipedia.org/wiki/Kobzar" target="_blank">Wikipedia: Kobzars</a></p>
<blockquote><p>In Ukraine, kobzars organized themselves into regional guilds or brotherhoods, known as <a class="mw-redirect" title="Kobzars'kyj Tsekh" href="https://en.wikipedia.org/wiki/Kobzars%27kyj_Tsekh">tsekhs</a>. They developed a system of rigorous apprenticeships (usually three years in length) before undergoing the first set of open examinations in order to become a kobzar.</p></blockquote>
<p><a href="https://en.wikipedia.org/wiki/Preservation_of_kobzar_music" target="_blank">Wikipedia: Preservation of Kobzar music</a></p>
<p>and this <a href="https://commons.wikimedia.org/wiki/Category:Filaret_Kolessa_phonograph_cylinder_collection" target="_blank">interesting list of recordings off off wax cylinders</a> of actual Kobzar music! The recordings are rough, and the most popular ones are the roughest. Wax cylinder recordings degrade with each listen.</p>
<h3>Tutorial</h3>
<p>I&#8217;m 3/4 of the way through the maze games tutorial from CartoonSmart. I can load the maze and enemies from a json file, created by using Tiled. It&#8217;s a bit of a slog here in the middle, but I&#8217;ll push forward.</p>
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		<title>iOS Project Log 4</title>
		<link>https://www.staciearellano.com/ios-project-log-4/</link>
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		<dc:creator><![CDATA[Stacie]]></dc:creator>
		<pubDate>Sat, 27 Feb 2016 22:02:00 +0000</pubDate>
				<category><![CDATA[GameDev]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[accessibility]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[in progress]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[JSON]]></category>
		<category><![CDATA[pro iOS class]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[swift]]></category>
		<category><![CDATA[tiled]]></category>
		<category><![CDATA[tools]]></category>
		<guid isPermaLink="false">http://www.staciearellano.com/?p=548</guid>

					<description><![CDATA[Sound Maze Game Progress Climb the tower, pass the tollways using your ears and your wits, but don&#8217;t believe your eyes! Design My project now has TWO&#8230;]]></description>
										<content:encoded><![CDATA[<h2>Sound Maze Game Progress</h2>
<blockquote><p>Climb the tower, pass the tollways using your ears and your wits, but don&#8217;t believe your eyes!</p></blockquote>
<h3>Design</h3>
<p>My project now has <strong>TWO</strong> artists! /kermitarms.  That means our project is fully staffed and we can forge on!</p>
<p>The theme and design of the game is taking shape, at least in my mind. <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /> I&#8217;ve shifted from thinking this will be a top down game, it will be a face on perspective.  Our protagonist will traverse a tower that looks safe, but is only an illusion, needing to use the audio clues to know which ways are safe/possible to climb.</p>
<p>To help inspire and communicate my vision I&#8217;ve created a mood board with visual themes/ideas.</p>
<p><a href="https://www.pinterest.com/staciearellano/tollways-tower/" data-pin-do="embedBoard" data-pin-scale-width="80" data-pin-scale-height="200" data-pin-board-width="400"> Follow Stacie&#8217;s board Tollways Tower on Pinterest.</a><!-- Please call pinit.js only once per page --><script src="//assets.pinterest.com/js/pinit.js" async="" type="text/javascript"></script></p>
<p>&nbsp;</p>
<h3>Research &#8211; Accessibility</h3>
<p>Bought a <a href="https://stemmiami.wordpress.com/2016/02/23/judy-dixons-accessible-game-book/" target="_blank">book on accessible games</a>, published in multiple formats by <a href="http://www.nbp.org/ic/nbp/APPSGAMES.html" target="_blank">National Braille Press.</a>  It lists many accessible games that I&#8217;ve run across in my research, as well as a few I have not.</p>
<p>I was a bit disappointed the content focused more on quick suggestions of which games to play than what makes each one ideal. There is still plenty of hints and tips to glean regarding control schemas. Most of the games are also listed on <a href="http://www.applevis.com" target="_blank">http://www.applevis.com </a>with reviews, but it&#8217;s nice to have an organized selection in one place.</p>
<p>I will need to explore the VoiceOver options as I stitch things together. Is it as easy as adding alt text for web? or does it require a few more settings. There&#8217;s a standard, I just need to follow it.</p>
<h3>Tutorial</h3>
<p>Am halfway through the mazes tutorial on CartoonSmart. Spent some time learning how to make nodes and add attributes that allow them affect other nodes or physics.</p>
<p>Learned how to create a maze using the SKS builder and how to parse JSON levels created with a cool new(to me) tool <a href="http://www.mapeditor.org/" target="_blank">Tiled</a>.</p>
<p>I had to do some debugging before jumping into the 3rd section, somehow I&#8217;d lost my hero ship, and while the map was displaying fine, and all the gestures were working as desired, I could no longer see the ship itself moving around the map!</p>
<p>That took some slow review of the code to fix, but I&#8217;m happy it&#8217;s working again!  It&#8217;s the foundation of my sound maze, the basics I&#8217;ll start from before adding the pieces and graphics, and other variations.</p>
<p>More to come, I imagine I&#8217;ll be setting up some wireframes with my team in Invision over the next few days, and they are working on some character designs for our heroine, and some general look and feel for our app.</p>
<p>&nbsp;</p>
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		<title>iOS Project Log 3</title>
		<link>https://www.staciearellano.com/ios-project-log-3/</link>
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		<dc:creator><![CDATA[Stacie]]></dc:creator>
		<pubDate>Thu, 18 Feb 2016 00:00:19 +0000</pubDate>
				<category><![CDATA[GameDev]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[in progress]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[pro iOS class]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[roguelike]]></category>
		<category><![CDATA[swift]]></category>
		<guid isPermaLink="false">http://www.staciearellano.com/?p=379</guid>

					<description><![CDATA[Last week the local superhero and I met with some of the designers to pitch our personal projects and explain the group project some more.&#8230;]]></description>
										<content:encoded><![CDATA[<p>Last week the local superhero and I met with some of the designers to pitch our personal projects and explain the group project some more. The placid dinosaur was on a <a href="http://www.amazon.com/Dinosaurs-With-Jobs-celebrating-old-school/dp/1492849286" target="_blank">business trip</a>, as dinos do, but checked in via our team Slack.</p>
<h4>Notes from that meeting:</h4>
<ul>
<li>The personal projects put the devs in the unique position of being <span style="text-decoration: underline;">both client and collaborator.</span> I think this is a new concept for some of our group.</li>
<li><strong>Communicating visually</strong>, with links to apps or screenshots or in person demonstrations will help the process.</li>
<li>Not everyone is comfortable with Slack as a communication tool, not everyone is familiar with InVision as a prototyping tool.<strong> We are all learning.</strong></li>
<li><em>Clear requests/requirements and examples will be the best bet.</em></li>
<li><strong>No designers are currently assigned</strong>, waiting on them to talk amongst themselves, then we will divide and conquer!</li>
</ul>
<p>&nbsp;</p>
<h3>Sound Maze Progress</h3>
<p>I am about a 25% of the way through the <a href="http://cartoonsmart.com/maze-games-with-swift-and-sprite-kit-video-tutorial/" target="_blank">Cartoon Smart Maze Games tutorial.</a> I can place SKNodes on the canvas, recognize gestures and have created a player/hero class. I have a working hero atlas which is animating through several frames.</p>
<p><span style="color: #008000;"><span style="color: #008000;">I like the teaching audio and progression quite a bit, but all videos of programming/typing need closer focus on the active pane. Please don&#8217;t waste my smaller screen with sidebars and whitespace from a larger screen.</span></span></p>
<p><span style="color: #008000;">Additionally, <strong>if you are recording a presentation of &#8216;live&#8217; coding, please increase the font size</strong>. I&#8217;ve been zooming in on the hd video to see what&#8217;s going on, but that makes it more difficult to pause and rewind.</span></p>
<h3>Some takeaways:</h3>
<ul>
<li><strong>CGPointZero</strong> is a shortcut for (0.0,0.0)</li>
<li>Every <strong>SKSpriteNode</strong> can have a parent. you can move/animate everything on the screen at once by moving/animating just that parent node.  (this reminds me of my ancient Flash developing days)</li>
<li class="p1">I keep getting<strong> this error</strong>, but it doesn&#8217;t seem to stop me from successfully building/running my code. It may be a remnant of an earlier version of Xcode. I&#8217;m ignoring it for now.</li>
</ul>
<blockquote>
<p class="p1"><span class="s1">CUICatalog: Invalid Request: requesting subtype without specifying idiom</span></p>
</blockquote>
<ul>
<li class="p1"><span class="s2">Spent some time discussing the error and some other ideas about the game with the local superhero (who is also planning a game for a personal project). He had this suggestion regarding animation atlases: </span></li>
</ul>
<blockquote><p><span style="line-height: 1.7;">You should consider using </span><strong style="line-height: 1.7;">reverseAction</strong><span style="line-height: 1.7;">() for the last part of the array.  This will help with longer animations.  Animate 1-3 then reverse it.</span></p></blockquote>
<h3>Other game thoughts:</h3>
<ul>
<li class="p4">Use a <strong>Triad</strong> for sound feedback &#8211; Three note chords consisting of a root, third, and fifth. Perhaps each sound detail be a valid direction choice?</li>
<li class="p4">Use <strong>Tollways</strong>&#8230; gates between areas that require a Bell sound mini-game or have some other puzzle element.</li>
<li class="p4">I poked around some assets I bought over the holidays looking for some basic graphics/sounds to prototype with.</li>
<li class="p4">Things I learn for this game keep<strong> inspiring me</strong> for another one I started last semester. I keep tucking away those ideas for later pondering.</li>
</ul>
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		<title>iOS Project Log 2</title>
		<link>https://www.staciearellano.com/ios-project-log-2/</link>
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		<dc:creator><![CDATA[Stacie]]></dc:creator>
		<pubDate>Tue, 09 Feb 2016 00:12:55 +0000</pubDate>
				<category><![CDATA[GameDev]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[accessibility]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[in progress]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[mazes]]></category>
		<category><![CDATA[pro iOS class]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[roguelike]]></category>
		<category><![CDATA[swift]]></category>
		<guid isPermaLink="false">http://www.staciearellano.com/?p=266</guid>

					<description><![CDATA[Group Progress: Our group project team has grown with the addition of a local super hero, and 5 designers. Most of us will meet on&#8230;]]></description>
										<content:encoded><![CDATA[<h3>Group Progress:</h3>
<p>Our group project team has grown with the addition of a local super hero, and 5 designers. Most of us will meet on Thursday to get a feel for each other and start to figure out how we&#8217;ll work on the group projects and solo projects too.</p>
<h3>My Progress:</h3>
<p>I looked a bit at some iOS game books I purchased from the Packt.com ebook sale at the end of last year. I started a post about those books in the post titled: <a href="http://www.staciearellano.com/currently-reading-ios/">Currently reading &#8211; iOS</a></p>
<p>Then I researched a little on <strong>OpenAL</strong>,which may be overkill, time will tell.</p>
<ul>
<li><a href="http://stackoverflow.com/questions/12854967/openal-3d-positioning-and-panning-center" target="_blank">http://stackoverflow.com/questions/12854967/openal-3d-positioning-and-panning-center</a></li>
<li><a href="http://kstenerud.github.io/ObjectAL-for-iPhone/documentation/index.html" target="_blank">http://kstenerud.github.io/ObjectAL-for-iPhone/documentation/index.html</a></li>
<li><a href="http://www.david-amador.com/2011/06/playing-sound-using-openal/" target="_blank">http://www.david-amador.com/2011/06/playing-sound-using-openal/</a></li>
</ul>
<p>Started looking at a <strong>Mazes + Swift</strong> tutorial at <strong>Cartoon Smart</strong>. I hope to get a good base understanding of tiles, and level design, and some basic boundary and control management, and then build from there.</p>
<ul>
<li><a href="http://cartoonsmart.com/maze-games-with-swift-and-sprite-kit-video-tutorial/" target="_blank">http://cartoonsmart.com/maze-games-with-swift-and-sprite-kit-video-tutorial/</a></li>
</ul>
<p>I did a little more brainstorming on how I might want to use sound.</p>
<p><strong>Ideas</strong>:</p>
<ul>
<li>Perhaps play a chord, with each tone relating to an open direction?</li>
<li>Add some audio mini games like Simon games, where you listen and repeat?</li>
<li>Use music to control the hero?</li>
</ul>
<h3>Previously:</h3>
<p><a href="http://www.staciearellano.com/ios-project-log-1/">iOS Project Log 1</a></p>
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		<title>iOS Project Log 1</title>
		<link>https://www.staciearellano.com/ios-project-log-1/</link>
					<comments>https://www.staciearellano.com/ios-project-log-1/#respond</comments>
		
		<dc:creator><![CDATA[Stacie]]></dc:creator>
		<pubDate>Fri, 29 Jan 2016 02:48:10 +0000</pubDate>
				<category><![CDATA[GameDev]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[accessibility]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[in progress]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[pro iOS class]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[roguelike]]></category>
		<category><![CDATA[swift]]></category>
		<guid isPermaLink="false">http://www.staciearellano.com/?p=187</guid>

					<description><![CDATA[This semester, Spring 2016, I am taking my 3rd class in iOS/Swift programming. We are required to work on 2 major projects. The first is&#8230;]]></description>
										<content:encoded><![CDATA[<p>This semester, Spring 2016, I am taking my 3rd class in iOS/Swift programming. We are required to work on 2 major projects.</p>
<p>The first is a group project, which I am working on with an <a href="https://twitter.com/gentlebronto" target="_blank">awesome placid dinosaur</a>, and the second is a personal project. I may post about the group project in the future, but I primarily want to document my journey/process/random flailing for the personal project.</p>
<p>Both projects will  match us with students from the Design Portfolio class. That frees me to focus on making function and mechanics, leaving theme, branding and graphic asset in their capable hands.</p>
<p>Curious about the class offered at <a href="http://www.madisoncollege.edu" target="_blank">MadisonCollege</a>.edu, you can check out the instructor&#8217;s twitter here: <a href="https://twitter.com/eknapp" target="_blank">EjKnapp@twitter.</a></p>
<p>Disclaimer: This is my personal website, all opinions here are my own and not of my employer. Enjoy!</p>
<hr />
<p>&nbsp;</p>
<h3>Sound Maze</h3>
<p>I am going to create a maze or <a href="https://en.wikipedia.org/wiki/Roguelike" target="_blank">roguelike</a> game with SpriteKit, and want to explore sound and accessibility.</p>
<p>Week 1</p>
<ul>
<li>No official title, am using Sound Maze as a placeholder.</li>
<li>Have researched some audio only games. Not a lot to choose from, have only found one really well polished. <a href="http://www.papasangre.com/" target="_blank">Papa Sangre II </a>is an audio driven adventure game with minimal UI, and uses 3d binaural sound. I think a full 3d sound design is out of scope for the semester, so will be looking for something simpler.</li>
<li>Exploring some Audio libraries like:
<ul>
<li> <a href="https://developer.apple.com/library/ios/samplecode/oalTouch/Introduction/Intro.html" target="_blank">OpenAl</a> https://developer.apple.com/library/ios/samplecode/oalTouch/Introduction/Intro.html</li>
<li><a href="http://www.papaengine.com" target="_blank">Papa Sangre</a> has an 3d sound engine, but does not appear to be available.</li>
</ul>
</li>
<li>Trying to come up with core concepts for the game design. I know I want sound involved, should I work with echoes, reflections, redshifts?</li>
<li> I&#8217;ll need to create a solvable maze maker https://en.wikipedia.org/wiki/Maze_generation_algorithm is a good place to start.</li>
<li>By the same token, I may want to create a test &#8216;<a href="http://www.astrolog.org/labyrnth/algrithm.htm#perfect" target="_blank">solver</a>&#8216; to test that things are indeed solvable and test the sound design as well. (Could this become an antagonist racing the player?) http://www.astrolog.org/labyrnth/algrithm.htm#perfect</li>
<li>I&#8217;m thinking, topdown, grid, 2d, but this may change based on design input. I anticipate most of the mechanics will operate the same tho.</li>
<li>At this point I think finding your way through a maze with audio cues might be enough of a challenge, so am not currently planning monsters but may include some traps or obstacles.</li>
</ul>
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