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	<title>mazes &#8211; Stacie Arellano</title>
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	<title>mazes &#8211; Stacie Arellano</title>
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		<title>iOS Project Log 2</title>
		<link>https://www.staciearellano.com/ios-project-log-2/</link>
					<comments>https://www.staciearellano.com/ios-project-log-2/#respond</comments>
		
		<dc:creator><![CDATA[Stacie]]></dc:creator>
		<pubDate>Tue, 09 Feb 2016 00:12:55 +0000</pubDate>
				<category><![CDATA[GameDev]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[accessibility]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[in progress]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[mazes]]></category>
		<category><![CDATA[pro iOS class]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[roguelike]]></category>
		<category><![CDATA[swift]]></category>
		<guid isPermaLink="false">http://www.staciearellano.com/?p=266</guid>

					<description><![CDATA[Group Progress: Our group project team has grown with the addition of a local super hero, and 5 designers. Most of us will meet on&#8230;]]></description>
										<content:encoded><![CDATA[<h3>Group Progress:</h3>
<p>Our group project team has grown with the addition of a local super hero, and 5 designers. Most of us will meet on Thursday to get a feel for each other and start to figure out how we&#8217;ll work on the group projects and solo projects too.</p>
<h3>My Progress:</h3>
<p>I looked a bit at some iOS game books I purchased from the Packt.com ebook sale at the end of last year. I started a post about those books in the post titled: <a href="http://www.staciearellano.com/currently-reading-ios/">Currently reading &#8211; iOS</a></p>
<p>Then I researched a little on <strong>OpenAL</strong>,which may be overkill, time will tell.</p>
<ul>
<li><a href="http://stackoverflow.com/questions/12854967/openal-3d-positioning-and-panning-center" target="_blank">http://stackoverflow.com/questions/12854967/openal-3d-positioning-and-panning-center</a></li>
<li><a href="http://kstenerud.github.io/ObjectAL-for-iPhone/documentation/index.html" target="_blank">http://kstenerud.github.io/ObjectAL-for-iPhone/documentation/index.html</a></li>
<li><a href="http://www.david-amador.com/2011/06/playing-sound-using-openal/" target="_blank">http://www.david-amador.com/2011/06/playing-sound-using-openal/</a></li>
</ul>
<p>Started looking at a <strong>Mazes + Swift</strong> tutorial at <strong>Cartoon Smart</strong>. I hope to get a good base understanding of tiles, and level design, and some basic boundary and control management, and then build from there.</p>
<ul>
<li><a href="http://cartoonsmart.com/maze-games-with-swift-and-sprite-kit-video-tutorial/" target="_blank">http://cartoonsmart.com/maze-games-with-swift-and-sprite-kit-video-tutorial/</a></li>
</ul>
<p>I did a little more brainstorming on how I might want to use sound.</p>
<p><strong>Ideas</strong>:</p>
<ul>
<li>Perhaps play a chord, with each tone relating to an open direction?</li>
<li>Add some audio mini games like Simon games, where you listen and repeat?</li>
<li>Use music to control the hero?</li>
</ul>
<h3>Previously:</h3>
<p><a href="http://www.staciearellano.com/ios-project-log-1/">iOS Project Log 1</a></p>
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