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	<title>iOS &#8211; Stacie Arellano</title>
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	<title>iOS &#8211; Stacie Arellano</title>
	<link>https://www.staciearellano.com</link>
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<site xmlns="com-wordpress:feed-additions:1">47314203</site>	<item>
		<title>How to fix Xcode Crashes</title>
		<link>https://www.staciearellano.com/how-to-fix-xcode-crashes/</link>
					<comments>https://www.staciearellano.com/how-to-fix-xcode-crashes/#respond</comments>
		
		<dc:creator><![CDATA[Stacie]]></dc:creator>
		<pubDate>Wed, 17 Aug 2016 11:56:02 +0000</pubDate>
				<category><![CDATA[GameDev]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[crash]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[xcode]]></category>
		<guid isPermaLink="false">http://www.staciearellano.com/?p=989</guid>

					<description><![CDATA[Tips for when your Xcode/beta crashes when you try to run. TLDR: Xcode was crashing after building successfully but before running. Deleting my User Prefs&#8230;]]></description>
										<content:encoded><![CDATA[<h3>Tips for when your Xcode/beta crashes when you try to run.</h3>
<p><strong>TLDR</strong>: Xcode was crashing after building successfully but before running. <strong>Deleting my User Prefs fixed my error</strong>, but I&#8217;ve listed the steps I tried, and some other best practice options below.</p>
<hr />
<p><strong>My problem was this</strong>: Xcode 8 beta 2 arrived, and I went merrily on my way playing with all the great stuff we learned about at WWDC.</p>
<p>However, everytime I tried to build and run in the new Xcode beta 2 (and later in beta 3) I would get a <span style="text-decoration: underline;">successful build</span> and then the whole program would <strong>crash without opening the simulator or deploying</strong> to a device.</p>
<p>I talked to a lot of people in my knowledge network, and did all sorts of searching on the error I was getting:</p>
<blockquote><p>&#8220;Exception Type: EXC_CRASH (SIGABRT)<br />
Exception Codes: 0x0000000000000000, 0x0000000000000000<br />
Exception Note: EXC_CORPSE_NOTIFY</p>
<p>Application Specific Information:<br />
ProductBuildVersion: 8S162m<br />
_ASSERTION FAILURE_ in /Library/Caches/com.apple.xbs/Sources/<strong>IDESpriteKitSupport</strong>/IDESpriteKitSupport-11049/Foundation/Classes/Document/SKEditorDocument.m:201”</p></blockquote>
<p>This was strange, because the app I was working on was not using SpriteKit at all.  It was from a tutorial from Paul Hudson from his new <a href="https://gumroad.com/l/ios10" target="_blank">Practical iOS 10 book. </a>(<strong>which is great so far, fyi)</strong></p>
<p>To test that it wasn&#8217;t something I&#8217;d done in the project, I made a new blank one, cleverly named &#8216;dontcrash&#8217;, and tried to build and run it. <strong>Xcode crashed again</strong>.</p>
<p><em>I actually ended up with several blank apps: dontcrash2, <em>dontcrash3</em> dontcrashXcodebeta3 and finally- CrashyApp, before I hit on the solution. </em></p>
<p><strong>Basic Options for Xcode Crashes</strong></p>
<ol>
<li>Clean the project.</li>
<li>Target a different simulator you haven’t tried with the project yet.</li>
<li>Delete Derived Data directory</li>
<li>Delete app, re-install.</li>
<li><strong>Delete User Preferences</strong>
<ol>
<li>As mentioned here:<a href="http://stackoverflow.com/questions/31354850/xcode-7-beta-3-crash-at-startup" target="_blank"> http://stackoverflow.com/questions/31354850/xcode-7-beta-3-crash-at-startup</a></li>
<li><strong>Note: </strong>Deleting the app and reinstalling does <strong><em>not</em></strong> remove the user preferences.</li>
<li>This fixed my problem.Not sure how my prefs got confused in the first place.</li>
</ol>
</li>
</ol>
<p><strong>Advanced options </strong>(I didn&#8217;t get this far)</p>
<ul>
<li><span class="s1">Monitor memory usage in the Debug navigator</span></li>
<li><span class="s1">Inspect a few malloc generations in Instruments</span></li>
</ul>
<p>&nbsp;</p>
<p class="p1">
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">989</post-id>	</item>
		<item>
		<title>Xcode:SpriteKit Scene Building Tip</title>
		<link>https://www.staciearellano.com/xcodespritekit-scene-building-tip/</link>
					<comments>https://www.staciearellano.com/xcodespritekit-scene-building-tip/#respond</comments>
		
		<dc:creator><![CDATA[Stacie]]></dc:creator>
		<pubDate>Fri, 06 May 2016 01:10:50 +0000</pubDate>
				<category><![CDATA[iOS]]></category>
		<guid isPermaLink="false">http://www.staciearellano.com/?p=853</guid>

					<description><![CDATA[Xcode:SpriteKit Scene Building Tip Right click to unlock node or select locked nodes.]]></description>
										<content:encoded><![CDATA[<h2>Xcode:SpriteKit Scene Building Tip</h2>
<p>Right click to unlock node or select locked nodes.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">853</post-id>	</item>
		<item>
		<title>iOS Project Log 12</title>
		<link>https://www.staciearellano.com/ios-project-log-12/</link>
					<comments>https://www.staciearellano.com/ios-project-log-12/#respond</comments>
		
		<dc:creator><![CDATA[Stacie]]></dc:creator>
		<pubDate>Thu, 05 May 2016 05:34:26 +0000</pubDate>
				<category><![CDATA[GameDev]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[in progress]]></category>
		<category><![CDATA[pro iOS class]]></category>
		<category><![CDATA[process]]></category>
		<guid isPermaLink="false">http://www.staciearellano.com/?p=857</guid>

					<description><![CDATA[Things are coming together. Fixed a lot of auto layout issues, added a true type font to the app bundleStruggled with the scene builder quite&#8230;]]></description>
										<content:encoded><![CDATA[<h3>Things are coming together.</h3>
<p>Fixed a lot of auto layout issues, added a true type font to the app bundleStruggled with the scene builder quite a bit. it lacks precision tools, so I&#8217;m trying continue to create things in <a href="http://www.mapeditor.org">Tiled</a>.</p>
<p>Started to add <a href="https://github.com/TomLinthwaite/SKTilemap">SKTileMap</a> to my project, which will read both the objects/boundaries i place in Tiled, but also send the graphic information in the JSON export.</p>
<p>&nbsp;</p>
<h3>Screenshots</h3>
<figure id="attachment_858" aria-describedby="caption-attachment-858" style="width: 300px" class="wp-caption aligncenter"><a href="http://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-233817.png"><img fetchpriority="high" decoding="async" data-attachment-id="858" data-permalink="https://www.staciearellano.com/ios-project-log-12/evernote-camera-roll-20160504-233817/" data-orig-file="https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-233817.png" data-orig-size="2048,1536" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Tollway Towers Main Menu" data-image-description="&lt;p&gt;a castle, a moon and the text Tollway Towers&lt;/p&gt;
" data-image-caption="&lt;p&gt;Tollway Towers Main Menu&lt;/p&gt;
" data-large-file="https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-233817-1024x768.png" class="size-medium wp-image-858" src="http://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-233817-300x225.png" alt="Tollway Towers Main Menu" width="300" height="225" srcset="https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-233817-300x225.png 300w, https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-233817-150x113.png 150w, https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-233817-768x576.png 768w, https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-233817-1024x768.png 1024w, https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-233817-676x507.png 676w, https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-233817.png 2048w" sizes="(max-width: 300px) 100vw, 300px" /></a><figcaption id="caption-attachment-858" class="wp-caption-text">Tollway Towers Main Menu</figcaption></figure>
<p>&nbsp;</p>
<figure id="attachment_861" aria-describedby="caption-attachment-861" style="width: 300px" class="wp-caption aligncenter"><a href="http://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-230948.png"><img decoding="async" data-attachment-id="861" data-permalink="https://www.staciearellano.com/ios-project-log-12/evernote-camera-roll-20160504-230948/" data-orig-file="https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-230948.png" data-orig-size="2048,1536" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Tollway Towers Settings" data-image-description="&lt;p&gt;Settings for Music, Sounds, Restart Tower. These should all be on/off options. well, except for restart&amp;#8230;&lt;/p&gt;
" data-image-caption="&lt;p&gt;Tollway Towers Settings&lt;/p&gt;
" data-large-file="https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-230948-1024x768.png" class="size-medium wp-image-861" src="http://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-230948-300x225.png" alt="Tollway Towers Settings" width="300" height="225" srcset="https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-230948-300x225.png 300w, https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-230948-150x113.png 150w, https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-230948-768x576.png 768w, https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-230948-1024x768.png 1024w, https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-230948-676x507.png 676w, https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-230948.png 2048w" sizes="(max-width: 300px) 100vw, 300px" /></a><figcaption id="caption-attachment-861" class="wp-caption-text">Tollway Towers Settings</figcaption></figure>
<p>&nbsp;</p>
<figure id="attachment_860" aria-describedby="caption-attachment-860" style="width: 300px" class="wp-caption aligncenter"><a href="http://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-235441-1.png"><img decoding="async" data-attachment-id="860" data-permalink="https://www.staciearellano.com/ios-project-log-12/evernote-camera-roll-20160504-235441-2/" data-orig-file="https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-235441-1.png" data-orig-size="2048,1536" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Tollway Towers Credits" data-image-description="&lt;p&gt;3 ladies of awesome design and programming powers,and the blonde heroine of the game. &lt;/p&gt;
" data-image-caption="" data-large-file="https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-235441-1-1024x768.png" class="Tollway Towers Credits wp-image-860 size-medium" src="http://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-235441-1-300x225.png" alt="Tollway Towers Credits" width="300" height="225" srcset="https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-235441-1-300x225.png 300w, https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-235441-1-150x113.png 150w, https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-235441-1-768x576.png 768w, https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-235441-1-1024x768.png 1024w, https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-235441-1-676x507.png 676w, https://www.staciearellano.com/wp-content/uploads/2016/05/Evernote-Camera-Roll-20160504-235441-1.png 2048w" sizes="(max-width: 300px) 100vw, 300px" /></a><figcaption id="caption-attachment-860" class="wp-caption-text">Tollway Towers Credits</figcaption></figure>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">857</post-id>	</item>
		<item>
		<title>iOS Project Log 11</title>
		<link>https://www.staciearellano.com/ios-project-log-11/</link>
					<comments>https://www.staciearellano.com/ios-project-log-11/#respond</comments>
		
		<dc:creator><![CDATA[Stacie]]></dc:creator>
		<pubDate>Sun, 01 May 2016 04:48:33 +0000</pubDate>
				<category><![CDATA[GameDev]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[in progress]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[pro iOS class]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[swift]]></category>
		<guid isPermaLink="false">http://www.staciearellano.com/?p=851</guid>

					<description><![CDATA[Ah, end of semester is drawing near, and I&#8217;ve got a conference and an apartment relocation going on all in the last 2 weeks! eek!&#8230;]]></description>
										<content:encoded><![CDATA[<p>Ah, end of semester is drawing near, and I&#8217;ve got a conference and an apartment relocation going on all in the last 2 weeks! eek! ok. Full speed ahead on this.</p>
<p>I copied the todo list from the previous log, and have crossed things out that I&#8217;m just don&#8217;t have time for now.</p>
<p>This with an X mean I&#8217;ve started and/or finished an item. Today&#8217;s work specifically meant struggling with Xcode and auto-layout.</p>
<h3>Design</h3>
<p>Designers have sent me some UI assets, still waiting on level pieces for the actual maze. Working with what I have lying around.</p>
<h3>Hero</h3>
<ul>
<li>X get hero graphics in,</li>
<li>animating properly.</li>
</ul>
<h3>Levels</h3>
<ul>
<li><del>Parse Json mazes</del></li>
<li><del>figure out how to parse image names in with the tmx file (maybe)</del></li>
<li>X Establish tile grid sizes &#8211; 70 x 70 or aspect 1:1</li>
<li>Create new sks mazes &#8211; working on this</li>
</ul>
<h3>
Menus</h3>
<ul>
<li>X Start menu l</li>
<li>X Play button goes to first game level</li>
<li>X <del>pause</del>Settings  scene &#8211; options don&#8217;t do anything yet.</li>
<li>X Credits scene &#8211; need to add links</li>
</ul>
<h3><del>Illusions?</del></h3>
<ul>
<li><del>may need to revisit this idea this summer</del></li>
<li><del>crop/mask</del></li>
<li><del>explore scenekit for enemies.</del></li>
</ul>
<h3>Sound</h3>
<ul>
<li>find bandura/mandolin/string sounds/chords for up/down/left/right audio &#8211; a friend has offered to synth some things for me.</li>
<li>tweak background music.</li>
<li><del>explore using SKaudio with UDLR sounds to help you know if you</del></li>
<li><del>are near/far from goal.</del></li>
<li><del>need hero movement sounds. perhaps some ambient ruins/castle </del><del>sounds. Things sound stark.</del></li>
</ul>
<p>&nbsp;</p>
<p>it&#8217;s progress, right?</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">851</post-id>	</item>
		<item>
		<title>Brief Intro to Tile Maps, Spritesheets and Atlases</title>
		<link>https://www.staciearellano.com/brief-intro-to-tile-maps-spritesheets-and-atlases/</link>
					<comments>https://www.staciearellano.com/brief-intro-to-tile-maps-spritesheets-and-atlases/#respond</comments>
		
		<dc:creator><![CDATA[Stacie]]></dc:creator>
		<pubDate>Tue, 26 Apr 2016 17:20:48 +0000</pubDate>
				<category><![CDATA[GameDev]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[WebDev]]></category>
		<category><![CDATA[pro iOS class]]></category>
		<category><![CDATA[video]]></category>
		<guid isPermaLink="false">http://www.staciearellano.com/?p=846</guid>

					<description><![CDATA[Presentation As part of our class this semester, we each gave a brief talk about an iOS related topic. Teacher Eric recorded the presentation, and gave&#8230;]]></description>
										<content:encoded><![CDATA[<h3>Presentation</h3>
<p>As part of our class this semester, we each gave a brief talk about an iOS related topic. Teacher Eric recorded the presentation, and gave us the videos. There was no expectation of sharing the talk with anyone else.</p>
<p>However, YouTube makes it far too easy to share things, so&#8230; here is the vid.  I&#8217;ve been playing video games since childhood and web developing for most of my career, I thought that was unique enough perspective to give a talk on.</p>
<p><iframe loading="lazy" class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/CxFy7cJFTgk?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<p><a href="http://www.staciearellano.com/wp-content/uploads/2016/04/brief-history-tiles.pdf" target="_blank">PDF of talk</a></p>
<p>I found a typo while giving the talk, I&#8217;ll leave that in for you to enjoy as well.</p>
<p>Here are the links from the resource page.</p>
<h3>Resources</h3>
<ul>
<li class="li1"><span class="s2"><b>Illusion of Motion</b> &#8211;</span>
<ul>
<li class="li1"><span class="s3"><a href="https://paulbakaus.com/tutorials/performance/the-illusion-of-motion/"><span class="s4">https://paulbakaus.com/tutorials/performance/the-illusion-of-motion/</span></a></span></li>
<li class="li1"><span class="s3"><a href="http://ed.ted.com/lessons/animation-basics-the-optical-illusion-of-motion-ted-ed"><span class="s5">http://ed.ted.com/lessons/animation-basics-the-optical-illusion-of-motion-ted-ed</span></a></span></li>
</ul>
</li>
<li class="li1"><span class="s2"><b>Tiled</b> &#8211; <a href="http://www.mapeditor.org"><span class="s6">http://www.mapeditor.org</span></a></span></li>
<li class="li1"><span class="s2"><b>Texture packer</b> &#8211;<a href="http://www.apple.com"><span class="s6"> https://www.codeandweb.com/texturepacker</span></a></span></li>
<li class="li1"><span class="s2"><b>Kenney.NL </b>&#8211; Free/low cost, high quality assets/sprites &#8211; </span>
<ul>
<li class="li1"><span class="s3"><a href="http://kenney.nl/assets"><span class="s4">http://Kenney.nl/assets</span></a></span></li>
</ul>
</li>
<li class="li2"><span class="s2"><b>CSS Sprites</b> &#8211; <a href="https://css-tricks.com/css-sprites/"><span class="s6">https://css-tricks.com/css-sprites/</span></a></span></li>
</ul>
<p>&nbsp;</p>
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		<title>iOS Project Log 10</title>
		<link>https://www.staciearellano.com/ios-project-log-10/</link>
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		<dc:creator><![CDATA[Stacie]]></dc:creator>
		<pubDate>Mon, 25 Apr 2016 01:27:56 +0000</pubDate>
				<category><![CDATA[GameDev]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[in progress]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[pro iOS class]]></category>
		<category><![CDATA[swift]]></category>
		<guid isPermaLink="false">http://www.staciearellano.com/?p=843</guid>

					<description><![CDATA[Ok, things are speeding up, Not sure If I mentioned that I finished the tutorial a few weeks back. I&#8217;ve since added code that add&#8230;]]></description>
										<content:encoded><![CDATA[<p>Ok, things are speeding up, Not sure If I mentioned that I finished the tutorial a few weeks back. I&#8217;ve since added code that add sounds for each direction swiped. The program also will play those sounds if your hero hits a wall, telling you which way you can go.</p>
<p>Artists are buzzing, send over new concepts and ideas. We&#8217;re meeting soon to go over things.</p>
<p>So much left to do, much of which is just up to me to work through, some of which may be prioritized differently day to day and depending on which assets i receive/need/have to make. :</p>
<ul>
<li><b>Hero</b>
<ul>
<li> get hero graphics in,</li>
<li> animating properly.</li>
</ul>
</li>
<li><b>Parse Json mazes</b>
<ul>
<li>figure out how to parse image names in with the tmx file (maybe)</li>
<li>establish tile grid sizes</li>
</ul>
</li>
<li>or <strong>Create new sks mazes</strong></li>
<li><b>Menus</b>
<ul>
<li>start menu loading first
<ul>
<li>     get play button going to first game scene</li>
</ul>
</li>
<li>pause overlay or scene</li>
<li>Credits scene</li>
</ul>
</li>
<li><strong>Illusions? </strong>may need to revisit this idea this summer
<ul>
<li><b>crop/mask</b></li>
<li>explore scenekit for enemies.</li>
</ul>
</li>
<li><b>Sound</b>
<ul>
<li>find bandura/mandolin/string sounds/chords for up/down/left/right audio
<ul>
<li>right now i have a computer voice just saying the direction.</li>
</ul>
</li>
<li>tweak background music.</li>
<li>explore using SKaudio with UDLR sounds to help you know if you are near/far from goal.</li>
<li>need hero movement sounds. perhaps some ambient ruins/castle sounds. Things sound stark.</li>
</ul>
</li>
</ul>
]]></content:encoded>
					
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		<title>iOS Project Log 9</title>
		<link>https://www.staciearellano.com/ios-project-log-9/</link>
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		<dc:creator><![CDATA[Stacie]]></dc:creator>
		<pubDate>Fri, 22 Apr 2016 15:00:14 +0000</pubDate>
				<category><![CDATA[GameDev]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[in progress]]></category>
		<category><![CDATA[pro iOS class]]></category>
		<guid isPermaLink="false">http://www.staciearellano.com/?p=547</guid>

					<description><![CDATA[Masks Did a lot of research on how to mask out my illusion layer for the game. Still coming up with questionmarks. Textures Researched a way&#8230;]]></description>
										<content:encoded><![CDATA[<h3>Masks</h3>
<p>Did a lot of research on how to mask out my illusion layer for the game. Still coming up with questionmarks.</p>
<h3>Textures</h3>
<p>Researched a way to quickly throw a repeating texture at things. Not something you get for free with SpriteKit. I&#8217;ve been advised to look at Scenekit for a solution.</p>
<h3>Graphics</h3>
<p>I started stubbing in some basic screens/scenes using either quick random layouts or using assets from <a href="http://www.kenney.nl">http://www.kenney.nl</a>  My hope is that by showing my artists what I&#8217;m looking for they&#8217;ll be able to get up to speed and either modify or recreate some tiles in our style.</p>
<p><img loading="lazy" decoding="async" data-attachment-id="805" data-permalink="https://www.staciearellano.com/ios-project-log-9/pasted-image-at-2016_04_04-10_41-am/" data-orig-file="https://www.staciearellano.com/wp-content/uploads/2016/04/Pasted-image-at-2016_04_04-10_41-AM.png" data-orig-size="676,530" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Pasted image at 2016_04_04 10_41 AM" data-image-description="" data-image-caption="" data-large-file="https://www.staciearellano.com/wp-content/uploads/2016/04/Pasted-image-at-2016_04_04-10_41-AM.png" class="alignnone size-full wp-image-805" src="http://www.staciearellano.com/wp-content/uploads/2016/04/Pasted-image-at-2016_04_04-10_41-AM.png?w=351" alt="Pasted image at 2016_04_04 10_41 AM.png" width="351" height="275" srcset="https://www.staciearellano.com/wp-content/uploads/2016/04/Pasted-image-at-2016_04_04-10_41-AM.png 676w, https://www.staciearellano.com/wp-content/uploads/2016/04/Pasted-image-at-2016_04_04-10_41-AM-150x118.png 150w, https://www.staciearellano.com/wp-content/uploads/2016/04/Pasted-image-at-2016_04_04-10_41-AM-300x235.png 300w" sizes="auto, (max-width: 351px) 100vw, 351px" /></p>
<p>&nbsp;</p>
<p><img loading="lazy" decoding="async" data-attachment-id="811" data-permalink="https://www.staciearellano.com/ios-project-log-9/pasted-image-at-2016_04_09-01_34-pm-2/" data-orig-file="https://www.staciearellano.com/wp-content/uploads/2016/04/Pasted-image-at-2016_04_09-01_34-PM-1.png" data-orig-size="1606,1070" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Pasted image at 2016_04_09 01_34 PM" data-image-description="" data-image-caption="" data-large-file="https://www.staciearellano.com/wp-content/uploads/2016/04/Pasted-image-at-2016_04_09-01_34-PM-1-1024x682.png" class="alignnone wp-image-811" src="http://www.staciearellano.com/wp-content/uploads/2016/04/Pasted-image-at-2016_04_09-01_34-PM-1.png" alt="Pasted image at 2016_04_09 01_34 PM.png" width="363" height="242" srcset="https://www.staciearellano.com/wp-content/uploads/2016/04/Pasted-image-at-2016_04_09-01_34-PM-1.png 1606w, https://www.staciearellano.com/wp-content/uploads/2016/04/Pasted-image-at-2016_04_09-01_34-PM-1-150x100.png 150w, https://www.staciearellano.com/wp-content/uploads/2016/04/Pasted-image-at-2016_04_09-01_34-PM-1-300x200.png 300w, https://www.staciearellano.com/wp-content/uploads/2016/04/Pasted-image-at-2016_04_09-01_34-PM-1-768x512.png 768w, https://www.staciearellano.com/wp-content/uploads/2016/04/Pasted-image-at-2016_04_09-01_34-PM-1-1024x682.png 1024w, https://www.staciearellano.com/wp-content/uploads/2016/04/Pasted-image-at-2016_04_09-01_34-PM-1-676x450.png 676w" sizes="auto, (max-width: 363px) 100vw, 363px" /></p>
<p>&nbsp;</p>
<p>Shared a link explaining the basics of  how to make tile sprites for games.</p>
<p><iframe loading="lazy" class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/MFvsRvo_78Y?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<p>&nbsp;</p>
<h3>Fashion reference</h3>
<p><iframe loading="lazy" class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/QvdYxOOgxR0?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">547</post-id>	</item>
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		<title>iOS Project Log 8</title>
		<link>https://www.staciearellano.com/ios-project-log-8/</link>
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		<dc:creator><![CDATA[Stacie]]></dc:creator>
		<pubDate>Fri, 22 Apr 2016 03:47:26 +0000</pubDate>
				<category><![CDATA[GameDev]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[in progress]]></category>
		<category><![CDATA[pro iOS class]]></category>
		<category><![CDATA[sick]]></category>
		<category><![CDATA[swift]]></category>
		<guid isPermaLink="false">http://www.staciearellano.com/?p=737</guid>

					<description><![CDATA[Post con funk 🙁 Oy, I picked up some bug at the conference and was pretty much too sick to do any substantial development. Swift version&#8230;]]></description>
										<content:encoded><![CDATA[<h3>Post con funk <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f641.png" alt="🙁" class="wp-smiley" style="height: 1em; max-height: 1em;" /></h3>
<p>Oy, I picked up some bug at the conference and was pretty much too sick to do any substantial development.</p>
<p>Swift version updated, so I did start going through and removing the C style if/then loops, because I&#8217;m getting warnings now about their deprecation soon.</p>
<p>Some movement on design, the artists posted a brief wireframe (different from my earlier <a href="http://www.staciearellano.com/ios-project-log-5/">wireframe in Log 6</a>) to our Invision project.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">737</post-id>	</item>
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		<title>iOS Project Log 7</title>
		<link>https://www.staciearellano.com/ios-project-log-7/</link>
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		<dc:creator><![CDATA[Stacie]]></dc:creator>
		<pubDate>Mon, 11 Apr 2016 02:58:02 +0000</pubDate>
				<category><![CDATA[GameDev]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[in progress]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[pro iOS class]]></category>
		<category><![CDATA[swift]]></category>
		<guid isPermaLink="false">http://www.staciearellano.com/?p=736</guid>

					<description><![CDATA[CocoaConf! March 25th–26th, 2016 Not much happened project-wise, due to my attendance at CocoaConf Chicago. I did meet a lot of fantastic people, and attended some&#8230;]]></description>
										<content:encoded><![CDATA[<h2>CocoaConf!</h2>
<h4><small>March 25th–26th, 2016</small></h4>
<p>Not much happened project-wise, due to my attendance at <a href="http://cocoaconf.com/chicago-2016/" target="_blank">CocoaConf Chicago</a>.</p>
<p>I did meet a lot of fantastic people, and attended some very though provoking sessions on Swift. With time I hope I&#8217;ll be able to unwrap all the knowledge that I downloaded straight into my brain.</p>
<p>Some of the sessions I checked out were:</p>
<ul>
<li>Thinking in Swift with <a href="https://twitter.com/dimsumthinking" target="_blank">Daniel Steinberg</a></li>
<li>Getting Metal up and Running &#8211; <a href="https://twitter.com/RedQueenCoder">Janie Clayton</a></li>
<li>Localization Explained &#8211; <a href="https://twitter.com/designatednerd" target="_blank">Ellen Shapiro</a>
<ul>
<li>A bit of forethought will save hours of fixing up your app for a global audience.</li>
</ul>
</li>
<li>Swift on Linux &#8211; <a href="https://twitter.com/wjlafrance" target="_blank">William LaFrance</a></li>
<li>Grow your Community to Grow your Audience &#8211; <a href="https://twitter.com/macgenie" target="_blank">Jean MacDonald</a>
<ul>
<li>Get &#8216;In&#8217; by showing up.</li>
</ul>
</li>
<li>Gaps, Niches and Expertise &#8211; Basics of App Store Success <a href="https://twitter.com/johnvoorhees" target="_blank">John Voorhees</a></li>
<li>When you are on stage &#8211; <a href="https://twitter.com/griotspeak?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor" target="_blank">T. J. Usiyan</a></li>
<li>#NoExcuses &#8211; <a href="https://twitter.com/jaimeejaimee" target="_blank">Jaimee NewBerry</a>
<ul>
<li> excellent talk, and fellow Nano-er, I gave her a copy of my Graphic Novel originally a NanoWrimo novel</li>
</ul>
</li>
<li>Being a Subject Matter Expert &#8211; <a href="https://twitter.com/mzarra" target="_blank">Marcus Zarra</a></li>
<li>Camera Does What? &#8212; <a href="https://twitter.com/walterpt" target="_blank">Walter Tyree</a></li>
<li>GamePlayKit &#8211; <a href="https://twitter.com/kognate" target="_blank">Josh Smith</a>
<ul>
<li>can&#8217;t wait to dig into this.</li>
</ul>
</li>
</ul>
<p>I also joined the <a href="https://twitter.com/jamesdempsey" target="_blank">Breakpoints</a> Jam and played ukulele. <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f600.png" alt="😀" class="wp-smiley" style="height: 1em; max-height: 1em;" />  (you can see me in the back next to the awesome <a href="https://twitter.com/macgenie" target="_blank">Jean MacDonald</a>.</p>
<p><iframe loading="lazy" class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/pIYKAbYFpqg?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">736</post-id>	</item>
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		<title>iOS Project Log 6</title>
		<link>https://www.staciearellano.com/ios-project-log-6/</link>
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		<dc:creator><![CDATA[Stacie]]></dc:creator>
		<pubDate>Mon, 21 Mar 2016 00:09:27 +0000</pubDate>
				<category><![CDATA[GameDev]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[accessibility]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[in progress]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[pro iOS class]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[swift]]></category>
		<category><![CDATA[Ukrainian music]]></category>
		<guid isPermaLink="false">http://www.staciearellano.com/?p=595</guid>

					<description><![CDATA[Design: Artists are out on Spring Break. I did find some info on Ukrainian Castles. Hope that can inspire us. I made some headway on&#8230;]]></description>
										<content:encoded><![CDATA[<h3>Design:</h3>
<p>Artists are out on Spring Break.</p>
<p>I did find some info on <a href="http://castles.com.ua/english.html" target="_blank">Ukrainian Castles</a>. Hope that can inspire us.</p>
<p>I made some headway on sound design, deciding to focus on folk music.</p>
<p>Found an adorable lullaby about a <a href="http://www.mamalisa.com/?t=es&amp;p=1062">sassy grey cat </a>&#8211; and a YouTube video where I could hear it sung.  The link also had a midi version of the song, which I grabbed.</p>
<p><iframe loading="lazy" class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/cdjkPVjfXbI?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<p>&nbsp;</p>
<p>I found some other nice audio options at archive.org</p>
<p><a href="https://uk.wikipedia.org/wiki/%D0%A4%D0%B0%D0%B9%D0%BB:%D0%9E%D0%B9_%D1%85%D0%BE%D0%B4%D0%B8%D1%82%D1%8C_%D1%81%D0%BE%D0%BD.ogg" target="_blank">Dream Passes By The Window CC</a> &#8211; <a href="https://uk.wikipedia.org/wiki/%D0%9E%D0%B9_%D1%85%D0%BE%D0%B4%D0%B8%D1%82%D1%8C_%D1%81%D0%BE%D0%BD_%D0%BA%D0%BE%D0%BB%D0%BE_%D0%B2%D1%96%D0%BA%D0%BE%D0%BD">more info </a> <a href="http://nashe.com.ua/songbook/9">Folk songs from over the Dniester captured Eugenia Yaroshinsky</a></p>
<h3>Tutorial:</h3>
<p>Learned a bit about <strong>SKLabelNode</strong></p>
<p>Initially, when I added a lives counter to the child node, I could not seem to make the custom font appear.</p>
<p>This link helped me realize i needed to make sure the custom font was included in the build phase for the bindle.</p>
<blockquote class="wp-embedded-content" data-secret="wJQRzQSUAu"><p><a href="https://ios.robertlinnemann.com/how-to-add-a-true-type-font-to-an-ios-project/">How to add a true type font to an iOS project</a></p></blockquote>
<p><iframe loading="lazy" class="wp-embedded-content" sandbox="allow-scripts" security="restricted"  title="&#8220;How to add a true type font to an iOS project&#8221; &#8212; Objects and Nibs: iOS Programming" src="https://ios.robertlinnemann.com/how-to-add-a-true-type-font-to-an-ios-project/embed/#?secret=WuUNczw8yr#?secret=wJQRzQSUAu" data-secret="wJQRzQSUAu" width="500" height="282" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>I&#8217;m still having some hero control issues. I kept going over my code, finding little things that seem to help, but not fix my problem. ah, debugging&#8230; I ended up using git to help me compare code to the example code.  Seems that I had some variables set as optional vs required, and vice versa.</p>
<p>A friend told me that many of my errors were symptoms of <a href="https://en.wiktionary.org/wiki/copypasta" target="_blank">CopyPasta</a>. I&#8217;ll have to keep an eye on that type of thing in the future.</p>
<h3>Exploring:</h3>
<p>So, after all this 7 hours of tutorial, several other hours of debugging and research, I realized that this project would be a good candidate to use the GamePlayKit features for the things I want to do.</p>
<p><a href="https://developer.apple.com/videos/play/wwdc2015/608/" target="_blank">2015 WWDC Intro to GameplayKit</a></p>
<p><a href="https://developer.apple.com/videos/play/wwdc2015/609/" target="_blank">GameplayKit DemoBots</a></p>
<p>At this point, I&#8217;m not sure if I&#8217;ll be using them or not. Either way, programming the basics by hand will understand a bit of what GameplayKit is offering. I&#8217;m trying not to get sidetracked and stuck in a loop of constantly reworking the foundations. I could push that further out on the timeline.</p>
<p><strong>Completion is always of more value than perfection. </strong></p>
<p>&nbsp;</p>
<p>My next goal is to start getting things ready/resized to work for iPad sized devices and the level art, as well as making some new maps, add a timer, and change out the sounds.</p>
<hr />
<p>&nbsp;</p>
<p>Here is a bonus  A movie called &#8220;The Guide&#8221;  recently was released at international film contests regarding Kobczars and Stalin.</p>
<p><iframe loading="lazy" class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/Qw0VstGnMr0?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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