It’s never too late to learn how to make games! Here are some gamified ways to learn.
As a video gamer for most of my life, with boardgames and pen and paper rpgs thrown in there as well. I’m so very thrilled to be able to share some of that passion.
I can still remember playing InfoCOM text games in my neighbor’s basement. I must have been fairly young, as I also associate this time
with my crush on the fox in the animated movie Robin Hood.
I remember sitting on worn wooden chairs in front of a huge monitor, sunlight filtering through the fluttering curtains. The screen was black, with white text reading:
You wake up. The room is spinning very gently round your head. Or at least it would be if you could see it which you can’t.
It is pitch black.
It was my first foray into text adventure games and, Hitchhiker’s Guide to the Galaxy, will always remain a fav. HHG, based on the novel of the same name, was written in a major humorous tone that makes running into bad poetry and crazy aliens and tea a deep satisfying fiction experience. Also a frustrating one, you can die in may silly ways.
That’s a link to a 30th anniversary edition, but I’m sure basic versions are still floating around the net.
I’ll be mentoring a group who will make an interactive text game with the Twine tool. I love how easy it is for anyone to make a game or tell a story with Twine. It takes all the pain out of hypertext and makes the process just as fun as the time I first discovered HTML links.
I love how you could make hundreds of games and stories with just the basics, but that you can also expand and use CSS and images and sound to create a different experience. You can go even further with variables and some basic code commands that keep track of what you may carry in your bag, or how many times you’ve wandered into a room.
We will have a great group of Code Chix and general public playing along all day with the goal to plan and start some games and learn in the process. If you have time on Saturday, you should wander through. 😀
I smell the blood of an Englishman,
Be he alive, or be he dead
I’ll grind his bones to make my bread.
I think about the words around us, sometimes some mental moments pondering someone’s name, like Fletcher. A fletcher would have been the person who makes arrows (from the french word flÃªche, for arrow ).
Driving home in my car today, I began pondering the word Fie through an almost random rhyming connection with a song on the radio. So perhaps the singer was singing something like “La LA Fly,” and then my brilliant brain started off going “Me, My, Fee, Fie.“Â Oh the things that happen when you have nothing else on your mind.
Apparently, Fie, pronounced Faigh or Fai, is a phrase that many languages seem to have used as a mild term of disgust. Though sometimes Fie is/was used while pretending to be shocked.
According to Dictionary.com, the origin is this
1250â€“1300;Â MiddleÂ EnglishÂ fiÂ Â <Â MiddleÂ FrenchÂ Â <Â Latin;Â Â compare OldÂ NorseÂ fÃ¿,Â LatinÂ phy.
and hasn’t Â changed much since then.
It is a simple F sounding breath noise that you Â might make when you accidentally hammer your thumb instead of a nail. A universal sound of disgust.
November 1st is the 12th year of National Novel Writing Month. Â It is a worldwide whirlwind contest that challenges you to write 50,000 words in 30 days. Oh, and for the challenge, those silly things like plot, spelling and grammar are unimportant. It’s purely a word count challenge.
For new or non-writers, it’s akin to volunteering for literary bootcamp. You throw yourself into the deep end of the pool, tell your friends and family what you are planning, and write like crazy for 30 days.
I first participated in 2001, thrilled with the idea that I could have a hot off the keyboard book in my hands at the end of the month. I didn’t even make it halfway. My failure did nothing to end my enthusiasm for the challenge, and for the next few Novembers, you could find me in any number of coffee shops writing like a madwoman.
Not only was I on fire for writing, for the idea that anyone could participate, I wanted to inspire and encourage other people on their creative path! I told everyone I could about the challenge, set up meetings for novel month writers to meet and write in the same place. (Misery loves company!)
At the end of my run with NaNoWriMo in 2005, I had started 4 novels, and finished 2, and met a whole company of fantastic local writers.
A writing project, started on a whim, totally changed my life!
What I didn’t understand at first about the challenge was… it was teaching me more about dedication than about writing in general. My writing improved through the simple act of repetition, but what I really learned was this: The hardest part of being creative is simply making the time to be creative, and sticking to it.
What a revelation!
I found, on average, that it takes about 60 hours in one month for me to write 50,000 words. I then began to apply those 60 hours each month to another project dear to me, writing and illustrating my graphic novel (incidentally based on a completed NaNoWrimo draft novel). Surprisingly, just 60 hours of creative work each month helps propel me forward in my creative goals. I’ve gotten more done in the last year, comics wise, than I did the 5 years before!
Here are a few tips to try.
NaNoWriMo changed my life, it reacquainted and rekindled my love of the written word. It led me to meet some of the best people still in my life, and helped me to understand what the writer’s adage of “Write Every Day” really meant. Above all, the challenge laid out a path for my creative expression that will lead me to wild and wondrous places, simply by placing one foot in front of the other, 2 hours a day.