Ok, things are speeding up, Not sure If I mentioned that I finished the tutorial a few weeks back. I’ve since added code that add sounds for each direction swiped. The program also will play those sounds if your hero hits a wall, telling you which way you can go.
Artists are buzzing, send over new concepts and ideas. We’re meeting soon to go over things.
So much left to do, much of which is just up to me to work through, some of which may be prioritized differently day to day and depending on which assets i receive/need/have to make. :
get hero graphics in,
Parse Json mazes
figure out how to parse image names in with the tmx file (maybe)
establish tile grid sizes
or Create new sks mazes
start menu loading first
get play button going to first game scene
pause overlay or scene
Illusions? may need to revisit this idea this summer
explore scenekit for enemies.
find bandura/mandolin/string sounds/chords for up/down/left/right audio
right now i have a computer voice just saying the direction.
tweak background music.
explore using SKaudio with UDLR sounds to help you know if you are near/far from goal.
need hero movement sounds. perhaps some ambient ruins/castle sounds. Things sound stark.
Did a lot of research on how to mask out my illusion layer for the game. Still coming up with questionmarks.
Researched a way to quickly throw a repeating texture at things. Not something you get for free with SpriteKit. I’ve been advised to look at Scenekit for a solution.
I started stubbing in some basic screens/scenes using either quick random layouts or using assets from http://www.kenney.nl My hope is that by showing my artists what I’m looking for they’ll be able to get up to speed and either modify or recreate some tiles in our style.
Shared a link explaining the basics of how to make tile sprites for games.