Xcode:SpriteKit Scene Building Tip
Right click to unlock node or select locked nodes.
Right click to unlock node or select locked nodes.
Fixed a lot of auto layout issues, added a true type font to the app bundleStruggled with the scene builder quite a bit. it lacks precision tools, so I’m trying continue to create things in Tiled.
Started to add SKTileMap to my project, which will read both the objects/boundaries i place in Tiled, but also send the graphic information in the JSON export.
Ah, end of semester is drawing near, and I’ve got a conference and an apartment relocation going on all in the last 2 weeks! eek! ok. Full speed ahead on this.
I copied the todo list from the previous log, and have crossed things out that I’m just don’t have time for now.
This with an X mean I’ve started and/or finished an item. Today’s work specifically meant struggling with Xcode and auto-layout.
Designers have sent me some UI assets, still waiting on level pieces for the actual maze. Working with what I have lying around.
it’s progress, right?
As part of our class this semester, we each gave a brief talk about an iOS related topic. Teacher Eric recorded the presentation, and gave us the videos. There was no expectation of sharing the talk with anyone else.
However, YouTube makes it far too easy to share things, so… here is the vid. I’ve been playing video games since childhood and web developing for most of my career, I thought that was unique enough perspective to give a talk on.
I found a typo while giving the talk, I’ll leave that in for you to enjoy as well.
Here are the links from the resource page.
Ok, things are speeding up, Not sure If I mentioned that I finished the tutorial a few weeks back. I’ve since added code that add sounds for each direction swiped. The program also will play those sounds if your hero hits a wall, telling you which way you can go.
Artists are buzzing, send over new concepts and ideas. We’re meeting soon to go over things.
So much left to do, much of which is just up to me to work through, some of which may be prioritized differently day to day and depending on which assets i receive/need/have to make. :