iOS Project Log 10

Ok, things are speeding up, Not sure If I mentioned that I finished the tutorial a few weeks back. I’ve since added code that add sounds for each direction swiped. The program also will play those sounds if your hero hits a wall, telling you which way you can go. Artists are buzzing, send over…

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iOS Project Log 9

Masks Did a lot of research on how to mask out my illusion layer for the game. Still coming up with questionmarks. Textures Researched a way to quickly throw a repeating texture at things. Not something you get for free with SpriteKit. I’ve been advised to look at Scenekit for a solution. Graphics I started stubbing…

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iOS Project Log 8

Post con funk 🙁 Oy, I picked up some bug at the conference and was pretty much too sick to do any substantial development. Swift version updated, so I did start going through and removing the C style if/then loops, because I’m getting warnings now about their deprecation soon. Some movement on design, the artists posted…

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iOS Project Log 7

CocoaConf! March 25th–26th, 2016 Not much happened project-wise, due to my attendance at CocoaConf Chicago. I did meet a lot of fantastic people, and attended some very though provoking sessions on Swift. With time I hope I’ll be able to unwrap all the knowledge that I downloaded straight into my brain. Some of the sessions I checked…

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iOS Project Log 6

Design: Artists are out on Spring Break. I did find some info on Ukrainian Castles. Hope that can inspire us. I made some headway on sound design, deciding to focus on folk music. Found an adorable lullaby about a sassy grey cat – and a YouTube video where I could hear it sung.  The link also had…

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iOS Project Log 5

Lots of things happened this week. Design The artists are buzzing about with some on the general look and feel and our heroine design is also in the works. We’re trying to use inVision for collaboration, but it’s new to all of us, so we’re learning all together. I copied lots of my mood board images over…

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